THE TT RACE GAME-A REALTIME SIMULATION
designed, patented and produced by TT Fan himself
Ian Huntly

CAN YOU BEAT
THE
TT LAP RECORD ?

(125.69 mph-David Jefferies in the Senior 2000

ALL YOU NEED IS A MAP OF THE ISLE OF MAN
A DICE AND SOME COUNTERS
--play solo- or with up to ninety nine friends--

The TT Races can be simulated in Board Game Format and the following concept was invented and patented as long ago as 1978 by TT Superfan Ian Huntly whilst he was recovering from serious spinal injuries which had required a back operation.

Ian found a method of working flat on his back in a plaster jacket with a drawing board suspended over himself on four short coffee table legs and the final result was the Game as it appears in the next few pages. Ian used his enforced time off to study and made the project a marketing exercise.

The game was initially sponsored by Geoff Dukes "Manx Line", the Isle of Man Tourist Board and George Bambrough, and then by Duke Marketing, Motorcycling Weekly (no longer with us) and the TT Supporters Club.

Motor Cycle News supported one major run as did Ferodo and Bikeright Motorcycle Training. The late great Mike Hailwood gave him valuable advice and help as did his friends TT riders Doug Randall, Nick Jefferies, Denis Parkinson and Mick Grant, plus journalist Mick Woollett and Peter Kneale and he therefore sends his sincere thanks to them all....

The game still sells world wide and has been updated as the lap record went higher and higher
(NB- The game is copyrighted)

in full colour, this easily transported game page is available from bbhmg reading
1998 concept with TT winner Nick Jefferies featured
(world wide patent no.2188/78/7928223/X493/99)


This Board Game is very accurate
The TT is actually a TIME TRIAL
so the game was produced
to simulate a proper TT race..

IT DEPENDS ON THROWS OF DICE AND FACTORS,POSITIVE AND NEGATIVE WHICH ARE PICKED UP WHEN YOU LAND ON CERTAIN MILESTONES

AS YOU ADD THE NUMBER OF THROWS YOU MOVE OVER THE MILES ON THE TT COURSE---YOU MUST, HOWEVER, COMPLETE EACH LAP EXACTLY SO IT IS DEPENDENT ON GETTING TO THE LAP END ON THE THROW OF A DICE

IF YOU DO NOT FINISH EACH LAP ON THE DICE THROW YOU MUST CONTINUE TO THROW UNTIL THE EXACT NEEDED NUMBER APPEARS

Say you need 4 to finish--You will continue to throw until a four appears, counting missthrows until the 4 arrives


EASY--ISN'T IT ?


So now I will reproduce a sample lap or two so you can make a TT GAME yourself

You can use a map of the TT Course and when you land on the milestones, you can check for the factors which make each lap different.......



MILESTONE ONE (Bray Hill)---REFUELLING STOP (NOTE: ONLY ON LAPS OTHER THAN FIRST)-Player must refuel once during race and this ADDS TWO THROWS to that lap (COMPULSORY- Player MUST choose a lap when he needs to refuel irrespective of picking up a factor and add two to that lap)

MILESTONE TWO (Braddan Bridge)---Superb Line Through This section-- SUBTRACT TWO THROWS

MILESTONE THREE (Union Mills)---Noticable Misfire-- ADD TWO THROWS

MILESTONE SIX (Greeba)---Full Speed--SUBTRACT TWO

MILESTONE EIGHT (Ballig)---Wet Road Under the Trees-- ADD ONE

MILESTONE TEN (Sarahs)---Adverse Camber--ADD THREE

MILESTONE ELEVEN Cronk-y-Voddee)---Absolutely Flat Out-- SUBTRACT TWO

MILESTONE FIFTEEN (Kirk Michael)--- Plug Cap Loose-- ADD FIVE

MILESTONE SEVENTEEN (Ballaugh)---Dreadful Landing-- ADD TWO

MILESTONE TWENTY (Sulby)---Slipstreaming Faster Rider-- SUBTRACT TWO

MILESTONE TWENTY ONE (Glen Duff)-- -Melting Tar-- ADD TWO

MILESTONE TWENTY FOUR (Ramsey)---SEE 'RAMSEY CHOICE'--
PICK A CARD FROM PILE TO SEE HIDDEN RANDOM FACTOR

MILESTONE TWENTY FIVE (Gooseneck)---Baulked by slower rider --ADD ONE

MILESTONE TWENTY SEVEN (Mountain Mile)---Gearing unsuitable for Climb--ADD ONE

MILESTONE THIRTY (Verandah)---Patchy Mist --ADD THREE

MILESTONE THIRTY THREE (Thirty Third)---Cross Winds --ADD TWO

MILESTONE THIRTY FIVE (Brandish)--- Clear Road to end of lap --SUBTRACT TWO

MILESTONE THIRTY SEVEN (Governors)--- Clutch Slipping --ADD ONE



When you have completed one lap the number of throws needed to complete the lap EXACTLY is noted and the factors as related above recorded.

Then this Total is added to the PLUS factors and the minus factors are subtracted to get a FINAL TOTAL

Say it took TEN throws to complete ONE LAP EXACTLY--

However during the lap you picked up two plus factors totalling FOUR---This would make the total FOURTEEN _

Then you picked up two minus factors totalling FIVE---

THIS MAKES THE FINAL TOTAL NINE----

You would then look this total up on the scale and see that NINE THROWS EQUALS 119 MILES PER HOUR

Another five laps are raced and the individual lap speeds noted

The TOTAL of SIX laps is added up and divided by SIX and a final average speed found

(e.g. 112+117+113+118+116+115 =691)

691 divided by 6=115.3 mph

This could be your lap record which you now try to break, or you challenge your friends to "race" six laps and the player with the highest average speed is the winner of the race---JUST LIKE THE REAL THING !!!!



NOW HERE IS THE SCALE OF THROWS TO MILES PER HOUR

THROWS...MPH
3............125
4............124
5............123
6............122
7............121
8............120
9............119
10...........118
11...........117
MAKE YOUR OWN SPEED TABLE
CONTINUE ONWARDS AS ABOVE
(36 throws = 92 mph)
The scale above is a sliding one
When the game appeared in boxed form there was a slide rule enclosed which could change the speeds so that they were relevant to the capacity of a particular (eg 250cc) race
Now that 125 mph has been exceeded it might be wise to make 3 throws equivalent to 128

RAMSEY CHOICE CARDS

This is a pile of cards which rest, face down, on a " RAMSEY CHOICE " area, marked out on the board.

Each card has further factors which can better or worsen your progress on the lap....For instance- you might pick up a card saying you are running out of fuel-(ADD TWO)-Or you could be lucky to pick up one card giving you an unobstructed run up the Mountain- which could reduce your total by three.

However you could have a bad day when you get a puncture or run into swarms of flies or flocks of seagulls ! (you can make your own pile or contact me for suggestions)

ALL POSSIBLE IN THIS UNIQUE RACE OF COURSE



THE TT GAME CLUB

Record your laps and let us know your results--IT IS POSSIBLE TO BREAK THE PRESENT LAP RECORD IF YOU LAND ON MILESTONES IN A SPECIAL SEQUENCE

e-mail your exact lap figures and we will acknowledge your success----( e-mail to ian.huntly@easynet.co.uk)


The Ramsey Choice Cards

THESE ARE MY CARDS-You can reproduce them if you wish

1-Signaller shows "GO"--SUBTRACT TWO from lap total

2-Beware of Seagulls----ADD TWO to lap total

3-Clear Run up the Mountain-SUBTRACT THREE from lap total

4-Bike going well--SUBTRACT TWO from every subsequent lap

5-Swarms of flies cover your visor-ADD TWO to lap total

6-Notice you are low on fuel-Call into pits to refuel-- ADD TWO to this lap

7-Detect a minor missfire-ADD FOUR to total when you complete this lap

8-Leader has retired-SUBTRACT TWO from lap total

9-CONFIDENCE is high--YOU CAN DISREGARD ALL PLUS FACTORS FROM NOW UNTIL END OF RACE

10-Tyres are now at their best--SUBTRACT THREE from lap total

11-YOU HAVE GONE UP A SLIP ROAD--BRAKE PROBLEM ?? ADD THREE to lap total

13-MAJOR OIL LEAK-Black Flagged-RETIRE

14-Minor Oil Leak-Call into pits- ADD TWO to lap total

15-FOLLOW ONE OF THE TOP MEN-SUBTRACT THREE from lap total

16-Slower riders get in your way-ADD TWO to lap total

17-Loose Fairing-call into pits-ADD THREE to lap total

18-Good pitstop-SUBTRACT TWO from lap total


YOU CAN ADD MORE CARDS IF YOU WISH BUT DO BALANCE OUT THE PLUSSES AND THE MINUSSES TO GIVE THE PLAYING RACERS EQUAL CHANCES


 

developed by bbhmg of reading from the original 1978 concept

First run of games produced by GOOD GAMES of Reading (which became part of bbhmg)


HAPPY PLAYING AND GOOD LUCK

FastCounter by LinkExchange
Britains used to make a model of a four cylinder machine with surprisingly a number 7 more befitting Barry Sheene on the fairing--I bought a large batch of these little models and restyled and painted them up to represent famous riders and their machines. It was possible to create Gilera, M.V., Benelli, Honda, and other four cylinder marques--Among my collection which is now used to demonstrate my game are the following (with year if relevant);
Mike Hailwood MV '62 and Honda '67,John Surtees MV '60, John Hartle MV '60, Renzo Pasolini Benelli,Geoff Duke Gilera '55,Phil Read Gilera '63,Phil Read MV, Bob McIntyre Gilera '57, and many more
BRITAINS MODEL CAN BE REPAINTED
TO REPRESENT A NUMBER
OF FAMOUS RIDERS


Venice Glass model of motorcycle and rider--I use a set of these in my special games at home, individually identified and numbered
EVEN VENICE GLASS MODELS
CAN BE USED



PRE-PRINTED GAMES SHEETS
IN FULL COLOUR
CAN BE OBTAINED FROM
ian.huntly@ttfan.co.uk
ONLY £3.00 each