Ian found a method of working flat on his back in a plaster jacket with a drawing board suspended over himself on four short coffee table legs and the final result was the Game as it appears in the next few pages. Ian used his enforced time off to study and made the project a marketing exercise.
The game was initially sponsored by Geoff Dukes "Manx Line", the Isle of Man Tourist Board and George Bambrough, and then by Duke Marketing, Motorcycling Weekly (no longer with us) and the TT Supporters Club.
Motor Cycle News supported one major run as did Ferodo and Bikeright Motorcycle Training. The late great Mike Hailwood gave him valuable advice and help as did his friends TT riders Doug Randall, Nick Jefferies, Denis Parkinson and Mick Grant, plus journalist Mick Woollett and Peter Kneale and he therefore sends his sincere thanks to them all....
The game still sells world wide and has been updated as the lap record went higher and higher
(NB- The game is copyrighted)
IT DEPENDS ON THROWS OF DICE AND FACTORS,POSITIVE AND NEGATIVE WHICH ARE PICKED UP WHEN YOU LAND ON CERTAIN MILESTONES
AS YOU ADD THE NUMBER OF THROWS YOU MOVE OVER THE MILES ON THE TT COURSE---YOU MUST, HOWEVER, COMPLETE EACH LAP EXACTLY SO IT IS DEPENDENT ON GETTING TO THE LAP END ON THE THROW OF A DICE
IF YOU DO NOT FINISH EACH LAP ON THE DICE THROW YOU MUST CONTINUE TO THROW UNTIL THE EXACT NEEDED NUMBER APPEARS
Say you need 4 to finish--You will continue to throw until a four appears, counting missthrows until the 4 arrives
EASY--ISN'T IT ?
So now I will reproduce a sample lap or two so you can make a TT GAME yourself
You can use a map of the TT Course and when you land on the milestones, you can check for the factors which make each lap different.......
MILESTONE ONE (Bray Hill)---REFUELLING STOP (NOTE: ONLY ON LAPS OTHER THAN FIRST)-Player must refuel once during race and this ADDS TWO THROWS to that lap (COMPULSORY- Player MUST choose a lap when he needs to refuel irrespective of picking up a factor and add two to that lap)
MILESTONE TWO (Braddan Bridge)---Superb Line Through This section-- SUBTRACT TWO THROWS
MILESTONE THREE (Union Mills)---Noticable Misfire-- ADD TWO THROWS
MILESTONE SIX (Greeba)---Full Speed--SUBTRACT TWO
MILESTONE EIGHT (Ballig)---Wet Road Under the Trees-- ADD ONE
MILESTONE TEN (Sarahs)---Adverse Camber--ADD THREE
MILESTONE ELEVEN Cronk-y-Voddee)---Absolutely Flat Out-- SUBTRACT TWO
MILESTONE FIFTEEN (Kirk Michael)--- Plug Cap Loose-- ADD FIVE
MILESTONE SEVENTEEN (Ballaugh)---Dreadful Landing-- ADD TWO
MILESTONE TWENTY (Sulby)---Slipstreaming Faster Rider-- SUBTRACT TWO
MILESTONE TWENTY ONE (Glen Duff)-- -Melting Tar-- ADD TWO
MILESTONE TWENTY FOUR (Ramsey)---SEE 'RAMSEY CHOICE'--
PICK A CARD FROM PILE TO SEE HIDDEN RANDOM FACTOR
MILESTONE TWENTY FIVE (Gooseneck)---Baulked by slower rider --ADD ONE
MILESTONE TWENTY SEVEN (Mountain Mile)---Gearing unsuitable for Climb--ADD ONE
MILESTONE THIRTY (Verandah)---Patchy Mist --ADD THREE
MILESTONE THIRTY THREE (Thirty Third)---Cross Winds --ADD TWO
MILESTONE THIRTY FIVE (Brandish)--- Clear Road to end of lap --SUBTRACT TWO
MILESTONE THIRTY SEVEN (Governors)--- Clutch Slipping --ADD ONE
When you have completed one lap the number of throws needed to complete the lap EXACTLY is noted and the factors as related above recorded.
Then this Total is added to the PLUS factors and the minus factors are subtracted to get a FINAL TOTAL
Say it took TEN throws to complete ONE LAP EXACTLY--
However during the lap you picked up two plus factors totalling FOUR---This would make the total FOURTEEN _
Then you picked up two minus factors totalling FIVE---
THIS MAKES THE FINAL TOTAL NINE----
You would then look this total up on the scale and see that NINE THROWS EQUALS 119 MILES PER HOUR
Another five laps are raced and the individual lap speeds noted
The TOTAL of SIX laps is added up and divided by SIX and a final average speed found
(e.g. 112+117+113+118+116+115 =691)
691 divided by 6=115.3 mph
This could be your lap record which you now try to break, or you challenge your friends to "race" six laps and the player with the highest average speed is the winner of the race---JUST LIKE THE REAL THING !!!!
NOW HERE IS THE SCALE OF THROWS TO MILES PER HOUR
RAMSEY CHOICE CARDS
This is a pile of cards which rest, face down, on a " RAMSEY CHOICE " area, marked out on the board.
Each card has further factors which can better or worsen your progress on the lap....For instance- you might pick up a card saying you are running out of fuel-(ADD TWO)-Or you could be lucky to pick up one card giving you an unobstructed run up the Mountain- which could reduce your total by three.
However you could have a bad day when you get a puncture or run into swarms of flies or flocks of seagulls ! (you can make your own pile or contact me for suggestions)
ALL POSSIBLE IN THIS UNIQUE RACE OF COURSE
THE TT GAME CLUB
Record your laps and let us know your results--IT IS POSSIBLE TO BREAK THE PRESENT LAP RECORD IF YOU LAND ON MILESTONES IN A SPECIAL SEQUENCE
e-mail your exact lap figures and we will acknowledge your success----( e-mail to ian.huntly@easynet.co.uk)
The Ramsey Choice Cards
THESE ARE MY CARDS-You can reproduce them if you wish
1-Signaller shows "GO"--SUBTRACT TWO from lap total
2-Beware of Seagulls----ADD TWO to lap total
3-Clear Run up the Mountain-SUBTRACT THREE from lap total
4-Bike going well--SUBTRACT TWO from every subsequent lap
5-Swarms of flies cover your visor-ADD TWO to lap total
6-Notice you are low on fuel-Call into pits to refuel-- ADD TWO to this lap
7-Detect a minor missfire-ADD FOUR to total when you complete this lap
8-Leader has retired-SUBTRACT TWO from lap total
9-CONFIDENCE is high--YOU CAN DISREGARD ALL PLUS FACTORS FROM NOW UNTIL END OF RACE
10-Tyres are now at their best--SUBTRACT THREE from lap total
11-YOU HAVE GONE UP A SLIP ROAD--BRAKE PROBLEM ?? ADD THREE to lap total
13-MAJOR OIL LEAK-Black Flagged-RETIRE
14-Minor Oil Leak-Call into pits- ADD TWO to lap total
15-FOLLOW ONE OF THE TOP MEN-SUBTRACT THREE from lap total
16-Slower riders get in your way-ADD TWO to lap total
17-Loose Fairing-call into pits-ADD THREE to lap total
18-Good pitstop-SUBTRACT TWO from lap total
YOU CAN ADD MORE CARDS IF YOU WISH BUT DO BALANCE OUT THE PLUSSES AND THE MINUSSES TO GIVE THE PLAYING RACERS EQUAL CHANCES
developed by bbhmg of reading from the original 1978 concept
First run of games produced by GOOD GAMES of Reading (which became part of bbhmg)

