SARAH (Security Anthropomorphic Robot, Adult Human)

    Sarah serves as Astafas's body guard.
    Sarah is a golem, but appears to be a very beautiful young human woman. Originally she and
    other golems like her were used in ancient Blackmoor to guard important buildings, but this
    particular golem has been altered by Astafas to protect him.
    Sarah is anthropomorphic - that is, she has been constructed to appear as human as possible.
    Though she is sentient, her social skills are somewhat backwards and in conversation she
    seems inhuman, displaying very little emotion.

    She was originally intended to defend a military installation, so she is more combat capable
    then her peers.  Sarah will do whatever is necessary to accomplish her mission - ie, ensure
    that Astafas is safe.

Strength: 22
Dexterity: 22
Constitution: N/A
Intelligence: 20
Wisdom: 6
Charisma: 6
Comeliness: 18
Hit Points: 100
Alignment: Lawful Neutral
Armour Class: 0 (-4 including Dexterity)
THAC0: Special
#Attacks: Special
Movement: upto 108 at full speed
Morale: 20 (Fearless)

Classification :- Level 6 (Enhanced to 7) Security Robot (modified)
      A level 6 robot is self programming.  It can change the methods used, and even it's
       goals, to account for changing conditions.  It is almost - but not quite - a living
       machine.  This particular device has had it's cerebral hardware vastly expanded, and
       also had various nonstandard military grade equipment installed.

       The anthropomorphic chassis itself weighs 100 kilograms, not including parabattery.

Weapons
Weapon #Atks Atk Adj Dmg Adj THAC0 Damage Range Type Speed
Integral Laspistol 2 - - 3* Special** 4/8/20 - 5
Martial Arts 2 +10 +14 -1 varies - - 0
Shockhands 2 - +10 -1 2d10*** - - 1

* = Integral T-system provides +4 to hit upto medium range, and +2 at long range
** = Laser pistol draws 1 to 10 SEU per shot. Each SEU inflicts 1d10 damage.
*** = Uses 2 SEU per hit. May be set to stun, which does no damage but victim must save versus death or be knocked out for d10 rounds


Skills
Skill Success Chance
Hide in Shadows 70%
Move Silently 70%
Trailing 14/20
Tracking 14/20*
Robot Repair 20/20
Detect Noise 15%
Open Locks 70%
Computer skills 70%**
Physics 14/20



* = note that the IRHR optics can track any heat trace infallibly.
** = note that the computer access computer gives bonuses to certain operations

Programming
Program Directions
Mission Protect Astafas
Function #1 Do whatever Astafas says
Function #2 If Astafas is incapacitated, seek medical help
Function #3 Assist anyone else if this furthers the mission
Function #4 Protect the ATV
Function #5 If the situation warrants it, use deadly force to further the mission


(note that as this robot is exceptionally advanced, it can effectively redefine its own functions and possibly even its mission to react to changing circumstances.)


Programs Installed :-

Beam Weapons 4 - enables Sarah to use any beam weapon
Martial Arts 6 - Grants bonuses in unarmed combat, and the Tumbling proficiency
Melee 6 - Grants skill in the use of melee weapons
Stealth 2 - grants Hide in Shadows, Move Silently and Trailing at 70%
Tracking 2 - grants Tracking at 70%
Projectile Weapons 4 - enables Sarah to use any slugthrower weapon, including primitive weapons (bows and such)
Robotics - Repair 3(5) - a program which allows her to repair herself when damaged
Communications:Operate 1 - allows the use of communications equipment
Machinery Operation 1 - allows the use of miscellaneous equipment
Security Systems - Open Locks 2 - grants Open Locks at 70%
Computer - Access/Operate 1(2) - allows access to computer equipment
Computer - Bypass Security 1(2) - allows Sarah to crack computer security
Computer - Display Information 1(2) - allows the examination of computer files
Computer - Program Manipulation 1(2) - allows the manipulation of computer programs
Computer - Interface 1(2) - allows the setting up of computer-computer or computer-robot links
Physics 2 - a program added by Astafas, granting her exceptional understanding of physics
T-System III - grants +4 accuracy upto medium range, and +2 at long range, with missile weapons
Info Stor 1 - enables information storage
Calc-All - a high powered calculator program
Calc-Boost - grants +2 to any skill involving math, and can be used to work out the probability of events happening, given suitable base data


Internal Equipment :-

1000 SEU Parabattery :- normal use 1 SEU per day, excluding use of extra equipment
Albedo Screen :- when turned on (1 SEU used/round) it absorbs damage from light based attacks. 1 SEU per 5 damage is consumed when absorbing attacks.
Type IV Electropolar Coating :- Enables her body to duplicate Invisibility when activated, proof against all detection save True Seeing. No effect on equipment carried. Uses 1 SEU every 5 minutes.
Type B Motion Scanner :- Range 50 metres, can pick up any moving objects larger than roughly fist sized
Electromagnetic Optics :- Allows detection of magical and psionic energy within line of sight
IRHR Optics :- high resolution infrared, enables tracking of heat spoor, and 1000 yard range infravision
Inertia Screen :- when active (1 SEU/round) the inertia screen halves any damage from kinetic energy impacts - it takes 2 SEU additional energy whenever the shield is struck.
War-Tech Ke-500 laser pistol :- integral laser weapon, draws power from internal parabattery
Shockhands :- delivers electrical shocks in unarmed combat. 2 SEU used per hit
Computer Access Computer :- allows interface with any computer, +20% Bypass Security, +20% Program Manipulation
Internal Chronocom :- enables radio communication and delivers precise time
Poly-vox :- Enables 2 way understanding of any language, uses 1 SEU/hour



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