Clairsentience (primary) :-
Sciences :- Sensitivity to Psychic Impressions (PS 12, 12, 2/rnd, 2) Aura Sight (PS 11, 9, 9/rnd, 50 yds) Clairvoyance (PS 12, 7, 4/rnd)
Devotions :- Detect Invisible (PS 15, 6, 6/rnd) Know Location (PS 16, 10,5) Combat Mind (PS 14, 5, 5/rnd) Poison Sense (PS 16,1) Danger Sense (PS 13, 4, 3/turn) Radial Navigation (PS 15, 4, 7/hour)
Psychoportation
Sciences :- Teleport (PS varies, cost varies) Probability Travel (PS 18, 20, 8/hr, 2)
Devotions :- Time Shift (PS varies, varies) Quick Action (PS 12, 15, 3/rnd) Conjure (PS 16, 15+, 1d4 segments) Dimensional Door (PS 13, 4, 2/rnd, 50yds+) Dimensional Walk (PS 12, 8, 4/turn)
Psychometabolism
Devotions :- Cause Decay (PS 12,4)
Metapsionics
Devotions :- Convergence (PS 16, 8) Receptacle (PS 11) Probability Manipulation (PS 14, 10)
Telepathy
Sciences :- Mindlink (PS 11, contact, 8/rnd)
Devotions :- Contact (PS 16, varies) ESP (PS 12, contact, 6/rnd) Sight Link (PS 11, contact, 5/turn, l) Id Insinuation (PS 12, 5, 60/120/180 yds) Life Detection(PS 16, 3, 3/rnd) Phobia Amplification (PS 14, contact, 4/rnd)
Defence Modes
Mind Blank (PS 9) Thought Shield(PS 13,1) Mental Barrier (PS 14,3) Intellect Fortress (PS 13,4) Tower of Iron Will (PS 14,6)
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