Timeline of the Savage Baronies

 

B.C. 3500 In the Atruaghin Plains far to the east, the Azcans break with the Oltecs, and the two groups war.

B.C. 3400 To avoid the ongoing war in their homeland, some Oltecs migrate to the Savage Coast, settling the eastern and central shores. Manscorpions and tortles already live along the central coast, and aranean and wallaran civilizations flourish on the western end.

B.C. 2300 Elves arrive in the region and settle the eastern and central Savage Coast. They live alongside, but not among, the Oltecs.

B.C. 2000 Elf and human mages settle in the forests of the western Savage Coast, supplanting the araneas; they name their land Herath. Enduks are created on the Orc's Head Peninsula and begin building the civilization of Nimmur.

B.C. 1700 Goblinoids settle in the Yazak Steppes.

B.C. 1300 Goblinoid hordes decimate elven and Oltec civilization. Those humans and elves who remain fall to a savage, semi-nomadic existence.

B.C. 700 Nithians arrive on the Savage Coast. They interbreed somewhat with Oltecs. Elves of the eastern coast establish settlements in and around what will eventually become Torreón and Narvaez.

B.C. 500 Herath wars with Wallara; manscorpions betray the enduks and take possession of Nimmur; Nithians disappear, leaving little evidence other than a few relics and pyramids. The Red Curse is created, but confined by Herathian mages to portions of the eastern Savage Coast.

B.C. 450 Dwarves arrive along the eastern coast and build small colonies.

B.C. 150 Tortle civilization rises on the central coast.

1 The first Emperor of Thyatis is crowned.

100 Goblinoid hordes sweep the coast again. Tortle civilization falls, and humans, dwarves, and elves remaining along the eastern coast are prompted to build permanent settlements.

450 Traldar arrive in the region. They establish several city-states on the eastern shores of the Gulf of Hule. Traldar who settle on the western shores and absorb the existing human cultures descended from the Oltecs. Humans of the eastern coast begin to establish permanent villages and intermingle with elves of the region.

500 Humans move into the areas that will eventually become Eusdria and Robrenn; some elves and dwarves ally with these humans. Lupins and rakastas form permanent settlements along the central Savage Coast in lands that will eventually become Renardy and Bellayne.

900 A new wave of colonists reaches the eastern Savage Coast, including people from Ylaruam, Yavdlom, and the Thyatian Empire. They bring feudalism and class structure. Adventurers establish domains that eventually develop into the Savage Baronies and absorb the elven, dwarven, and human cultures already in the region. Settlers discover the Red Curse but decide to stay anyway. A few halflings also begin to arrive on the Savage Coast and are absorbed into local cultures.

902 Baronia de Narvaez is founded along the coast by an expedition of Ispan people from the distant Thyatian Empire. Narvaez claims a great deal of land, from the Claw Peninsula to the Bay of the Siren (Baia da Sereia), including land already occupied by human, elven, dwarven, and tortle inhabitants.

903 Dominio de Vilaverde is founded by Ispans and people from Yavdlom.

905 Nueva Esperanza (New Hope) declares independence from Narvaez.

906 Dwarves and elves in lands claimed by Narvaez declare themselves Baronia de Montoya.

908 Estado de Copetez is founded in the plains.

909 Baronia de Montejo is founded inland from Narvaez; Dominio de Tanaka is founded by people from Yavdlom.

913 Baronia de Narvaez splits between two heirs; the northern section remains Narvaez, and the southern portion becomes Baronia de Sotto.

915 Estado de Aranjuez is founded in the plains near Montejo.

916 Baronia de Cristobal is founded several miles north of Narvaez.

921 The inland State of Escudor breaks from Sotto.

926 Baronia de Rivera is founded within Sotto, causing a small civil war; Rivera achieves independence.

929 Estado de Texeiras is founded along the eastern part of the Bay of the Siren.

930 Baronia de Marino declares independence from Narvaez, claiming the western shores of the Bay of the Siren.

931 A cinnabryl mine is discovered near Nueva Esperanza. Sages discover its protective value when used against those affected by the Red Curse, but others discover that it harms those unaffected by the curse. Cinnabryl is known, but not generally coveted. At this time, depleted cinnabryl is discarded after use.

934 Baronia de Gargoña is founded in western Sotto; after a short civil war, Gargoña is granted independence.

935 Baronia de Quimeras declares independence from Narvaez.

936 Sotto declares war on Gargoña; after a few months, Gargoña conquers Sotto and absorbs all but the southern portion, which organizes into Estado de Almarrón. The official name of the culture of all baronies except Vilaverde and Texeiras is changed from Ispan to Espan; the language spoken is Espa.

937 Narvaez attacks Quimeras and Montoya, re-absorbing both after a short war.

939 To encourage internal consolidation, Almarrón strikes south and takes over Nueva Esperanza and surrounding territories.

940 Baronia de Alcazar is founded near Cristobal.

941 Baronia de Torreón is founded south of Cristobal and Alcazar.

942 A human smith in Torreón experiments with depleted cinnabryl; she discovers its usefulness and names the substance red steel. A few small weapons of red steel are produced.

947 Estado de Bigotillos is founded north of Copetez.

948 Dwarves near Nueva Esperanza begin experimenting with steel seed found in the local cinnabryl mine. When they accidentally mix it with vermeil, they stumble upon the formula for smokepowder. They begin searching for ways to use the new substance.

951 Baronia de Babosas is founded east of Vilaverde.

957 The first arquebus is constructed in Nueva Esperanza; a function for smokepowder has been found, but it is rarely used because of the dangers.

958 Texeiras conquers Baronia de Marino.

962 Baronia de Los Elegidos is founded north of Torreón, Alcazar, and Cristobal.

963 Yazi gnolls attack Saragón and Aranjuez.

966 Montejo and Aranjuez unite diplomatically to form Baronia de Saragón.

967 Baronia de Morales is founded just north of Torreón, between Cristobal and Alcazar.

968 Torreón wars on its neighbors, conquering and absorbing Morales and Alcazar; Cristobal and Elegidos are weakened but do not fall. Elite Torreóner warriors use swords of red steel, the first recorded instance of its use in a large battle.

969 Torreón discovers deposits of cinnabryl in Terra Vermelha, and moves to take over those lands; to forestall a possible war over mining rights, diplomats gather and form the Treaty of Tampicos, which is signed by Torreón, Vilaverde, Texeiras, and Hule.

970 Elegidos disappears without a trace.

971 Babosas is conquered and absorbed by Hule.

975 The wheellock is developed in Nueva Esperanza. Certain leaders, including a warrior named Cimmaron, encourage the secret production of the weapon.

977 Almarrón conquers and absorbs Escudor, then turns north and initiates hostilities with Gargoña and Rivera.

978 To help defend itself from Almarrón, Rivera agrees to be absorbed into Gargoña. While Almarrón is distracted, Nueva Esperanza begins hostilities; Cimmaron's pistoleers make quite an impression.

979 The revolution in Nueva Esperanza continues, led by General Cimmaron. Almarrón and Gargoña end hostilities, and both ratify the Treaty of Tampicos.

980 Armed with a wheellock pistol and a red steel sword, General Cimmaron leads his forces to victory over troops from Almarrón at the Battle of Hondo; his followers declare him Earl Cimmaron, and Nueva Esperanza becomes the center of the newly independent Cimmaron County. Dissatisfied with recent leadership, the people of Almarrón revolt against their leader and overthrow him. Making use of old Traladaran philosophies, they establish a democracy.

981 Cristobal relinquishes claims on its holdings, except for one tower and a few square miles of land; the Lord of Torre Cristobal gives up the title "Bar—n" but maintains independence from other powers.

984 Saragón ratifies the Treaty of Tampicos.

985 Copetez and Bigotillos unite through marriage; the lands are merged to form Estado de Guadalante. Guadalante ratifies the Treaty of Tampicos.

986 Doña Esperanza comes to power in Gargoña and leads her state into peace, beginning a policy of neutrality regarding all the other baronies.

990 Cimmaron ratifies the Treaty of Tampicos.

992 The Treaty of Cortesillas, between Guadalante and Saragón, solves the question of watering rights for cattle between the two nations.

994 Almarrón faces a time of troubles. An opportunist seizes control of the state and declares himself dictator of the nation.

997 Cinnabryl is discovered in Slagovich; it is mined and traded to Torreón, Texeiras, and Cimmaron for red steel.

999 The first vial of crimson essence is produced by an alchemist in Saragón. The secret spreads to a group of adventurers who become the first Inheritors. Some of the Inheritors rise to power in both the Brotherhood of Order and the Friends of Freedom. To balance them, other Inheritors join the Neutral Alliance.

1000 The Immortals begin a conflict that eventually begins to affect mortals throughout the world.

1001 The Inheritors face internal conflicts and reorganize the aligned societies (the Brotherhood of Order, the Neutral Alliance, and the Friends of Freedom) into the three Orders of the Inheritors (the Order of the Ruby, the Order of Crimson, and the Order of the Flame).

1005 Prompted by attacks from Bellayne, the goblinoids of the Yazak Steppes begin unifying. Robrenn attacks and irritates the Yazi goblinoids. The Margrave of Slagovich dies, and his brother Stavro discovers a Hulean plot aimed at taking over the City State. Stavro and a band of adventurers manage to foil the Hulean plan, placing a teenage Miosz II on the throne.

1005 An internal holy war begins in Narvaez. The church of Narvaez unifies the factions by providing an external enemy: the other Savage Baronies. Narvaez carries its Inquisition to the other baronies.

1006 Torreón, Vilaverde, and Texeiras ally with Narvaez, rather than fight that state. The other five baronies (Guadalante, Cimmaron, Almarrón, Saragón, and Gargoña) ally to fight against the Narvaez alliance. Gauchos and Swashbuckler "freedom fighters" prove effective against the naval power and mercenaries of the Narvaez alliance.

1006 Hule attacks the Savage Baronies. The baronies end their conflict to unite against Hule.

1007 Yazi gnolls attack the baronies, which have been severely weakened by previous conflicts. The Master of Hule sets a curse on his enemies, inflicting floods and other natural disasters on the Savage Baronies.

1007 Colonial revolt in Texeiran colonies. Protectorado da Presa formed and virtually independent under Lady Dominíca da Solidão.

1008 The Savage Baronies once again enter into border conflicts. Tortles and other peasants revolt. In Almarron, revolutionaries oust their dictator and install a Baron descended from their former noble rulers. The Colonial Revolt begins, with many colonies rebelling against their parent states. Yazak goblinoids attack throughout the Savage Coast.

1009 Magic stops working throughout the world for a week at the end of 1009AC. Yazak goblinoids and gurrash raid the Kingdom of Herath, sacking the capital of Belphemon and burning it to the ground. When magic is restored, the Red Curse has spread across the Savage Coast. Widespread rioting occurs throughout the newly cursed lands.

1010 The Savage Baronies lick the many wounds caused by the last few years of turmoil. Goblinoids from the Highlands region attack Robrenn, causing much havoc. Robrenn allies with Eusdria and together the two Kingdoms hit back at both the Highlands and the Yazak goblinoids.

1011 The war goes badly for Eusdria and Robrenn against the goblinoid hordes of the north. Herathian wizards attempt to confine the Red Curse back to the far East of the region again, but fail. Zagora annexes the town of Topolodzhik.

1012 King Sigismund decides to pull out of the war with the Yazak horde, but this provokes a civil war in the Kingdom. Robrenn too backs down, but without such calamitous effects. Porto Escorpiao and Porto Maldicao, having difficulties surviving, rejoin their parent state of Vilaverde. Dominica de Solidao is named heir to Texeiras by Baron Bartolomeu.

1013 King Anupalassar decides to allow Vilaverdan traders into Gilmun. Margrave Galben Zvornik dies, and is succeeded by his son Derdren. The civil war in Eusdria is put down with the assistance of the noble classes. Enduk, ee'aar and Idu worshipping manscorpions attack and seize the Nimmurian border town of Um-Shedu. Don Esteban, the ex-Dictator of Almarron, attempts a counter-revolution in that state, but the attempt is put down - barely.

1014 The game begins.
Enduks invade Nimmur, inflicting much damage, but Nimmur eventually drives them out. Um-Shedu is turned over to Aeryl in an agreement, while Puerto Escorpiao is sacked by Nimmurian forces - to the annoyance of the Sea Powers.

Zagora and Zvornik go to war. After some time, Zvornik is slowly beaten back, with Zagora taking Biclagul, Kosovsko and Budve.

The southern Savage Baronies are thrown into chaos and war, with the gnolls and goblins of El Grande Carrascal and the badlands. Many lives are lost, Almarron is pillaged, and Guadalante invaded - but it seems the gnolls are slowly being driven back.

Ator allies with Pyre, and Shazak and Cay both swiftly fall to Pyre's forces - becoming part of the new Vermillion Empire. Bellayne, meanwhile, takes a piece of Shazak for itself.

Eusdria's relations with neighbouring Renardy deteriorate over the year, with a host of minor events between them stirring up bad blood.

Pirates begin preying on honest traders once more. Miles Killian O'Kayne starts a feud with Narvaez, and makes a dramatic theft in Puerto Morillos, stealing a frigate.

John Wain is killed while fighting the gnolls. He names A'tuin, his tortle advisor, as his successor, but due to a storm of protest and criticism A'tuin is forced to step down and John's brother Morris takes charge of Cimmaron.

Slagovich develops smokepowder technology, and successfully smelts it's own cannons.

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