
| Please be aware that these findings are based on a small number of games. With luck your experience will vary. |
I have now tried both Internet and Modem-to-Modem games. The short answer is: Don't bother. If a worthwhile patch comes out it may be worth revisiting but until then I prefer to try for a ten-nil against the Mig Ace AI in One-on-One. Don't worry - I am a very long way from achieving that! I also live in hope that Mig Alley will work properly across a LAN, but I have not been able to try it yet.
The manual offers little information indeed. I will try to explain how to set up games and bypass some of the problems you may encounter, as well as give an idea of how it works, or fails to.
If you are going to fly multiplayer
it is worth downloading the patch as well as a ping utility to test connections.
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Download the patch from Rowan's Website |
Download the UO Ping and Trace Utility (87kb) |
Internet Games
It helps if all players are using ICQ to set up the game. Players need to decide who will host the game - someone with a fast connection and CPU is best.
The host chooses:
Modem Games
The Host chooses:
The joining player:
General Issues
SYSTEMS
EXPERIENCE
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Ver 1.02
Nigel “Hawk” Doyle
03 September 1999 For the Techies amongst us…. The machines used were a P3 450, Voodoo 2 SLI, 256mb Ram Intel BX-2 motherboard & a P2 300, Voodoo 1 with 96mb Ram Intel BX motherboard. Each PC had a 3 Comm PCI Ethernet Combo card installed & the connection was via BNC & CO-AX cable on a multi drop or bus architecture as opposed to a RJ45 jack & a Central Hub. Here are my Lan Stats:- Pinging 124.100.1.2 with 32 bytes
of data:
Initial findings The MP options are as per the manual & consist of :- 1. Death Match Here you have the option of setting
up various initial engagement scenarios like
The Variant on the F86 is found under the Paint Shop option as well as the ability to choose what Aircraft & Side you fly for. 2. Team Play. This section provides additional
engagement scenarios that are applicable for multi aircraft & players;
a few examples include Elements Scattered or Close, Random or Initial advantages.
Now this option plays like the Training
Missions in the Single Player part of the game & allows the user to
choose a particular Strike Package like UN Bomber Strike, Armed Reconn
etc.
Ok lets cut to the chase…….. If you have read the problems already
mentioned on this site about Multi Player over the net then I am afraid
the news is not good.
The A.I seemed very poor during
the game on both sides & the amount of aircraft
So, who ever sets up the game or is the Host needs to check the settings in the main part of the game before the scenario battle commences. Setting up the game is quite easy & I have yet to have a problem during the initial “Hook Up” & Connection Phase. The only other gripe I can see at the moment, & this applies to the Quick Mission scenarios is that when a player dies & there are no more AI aircraft available, you are just left with a view of the smoking hole your aircraft left in the ground or the Flight Line up, Frag Screen. There is not an option at present
for you to be a spectator & watch the rest of the battle.
The lack of data provided in the
cockpit Info Line on who or what has been padlocked in MA’s current version
really needs some looking at (I have emailed Rowan about this).
Conclusion So there you have it, short &
sweet, but straight to the point, this is just quick look at MA’s multi
player aspect of the game & as mentioned in this short review there
are a few shortcomings, however, Mig Alley with its approach to the subject
& its setting is a welcome change in the desk top flight jockey world,
a real step forward for all flight simmers no matter what their capabilities.
Check Six
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