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Introduction
Mig Alley is a Korean War sim in which you can fly a range of US aircraft in missions ranging from bomber escort to Close Air Support and in scenarios ranging from instant action to thoroughly detailed campaigns. The aircraft range from the WW2 F-51 Mustang to the then top of the range F-86F Sabre Fighter. The Mig-15 can also be flown in single missions.
Flight Model
The game is challenging - it is pretty easy to depart
controlled flight. The enemy are varied in their manoeuvring and can be
set to operate under the same strict conditions the player does. You can
also set it so that only you and your current target fly at maximum realism
- this frees up valuable CPU
capacity.
You can expect to stall, spin and be buffetted by the turbelence of your
target's wake. But the same is true of your opponent, though he doesn't
give you that delight all too often. You can lose parts of your airframe
under stress or due to gunfire and this will affect your aircraft's handling.
The challenging nature of the flight model means that you quickly learn not to pull too tight a turn for long, except in one-on-ones. In a furball you keep your eyes open and swoop down on the enemy when you have a good chance of success.
The flight model is occasionally strange - difficult to quantify but you sometimes get the feeling that something isn't quite right. However it very rarely intrudes, except on the ground. As one would expect in a game engine originating with WW1 biplanes, landing and taking off in jets is very unconvincing indeed. It is simpler just to bypass the whole take-off by going straight to accelerated time.
The Opposition
The Reds have one major weakness - their armament, consisting
of 23mm and 37mm cannon, has a very low rate of fire, making it harder
for them to achieve that vital snap shot of jet dogfighting. But if
you
are hit by the cannon rounds they may well take your tail off in a single
burst. The AI Pilots are pretty good and you are normally faced with a
very high deflection shot. Get on their tail and they can throw a quick
reverse to throw you off. But they are not superhuman. You can get pretty
close to some before they spot you, as long as you restrain your trigger
finger. I have the impression that the AI reflects the skill level pretty
well.
Graphics and Framerate
The screenshots give a pretty good idea of what to expect. But there are a few points to note:
The sound in the game is excellent - jets, gunfire and radio. The radio system is full but not too complicated, a maximum of the radio key then two keystrokes. Radio chatter is convincing and goes well beyond the minimum. Other pilots offer encouragement and shout warnings. You have a number of options including some not seen before, such as ordering your wingmen to test guns.
The only downside here is that you can hear radio for all the flights in the game, not awfully realistic when one is up near the Chinese border and those F-51s are down near Pusan.
Missions and Campaigns
Missions range from the instant no option Hot Shot furball
through a variety of single missions up to two different types of campaign.
The first of these is squadron based, allowing you to fly the four basic
aircraft types in four campaigns. The Spring Offensive Campaign places
you in the role of Supreme Air Commander, with a whole range of bombers
and fighters at your command, from F-86s to B-29s. Targets, priorities,
waypoints and missions can be set automatically, or you can create missions
by hand, choosing targets and allocating Strike flights, followed by AAA
suppression and escort flights. Armament, waypoints, altitude and timings
can all be set by hand. Mig Alley offers a campaign management structure
that can be as simple or detailed as you want it to be and will set the
standard for the future. Falcon 4, F-15 and other hard-core competitors
have a lot to learn. It isn't perfect - there are no other non-US UN aircraft
and the UN had more than 7 squadrons, but it does the job it sets out to
do just right. If there is a complaint, it is that there can be too many
options, but I know we all complain when anything is left out!
The Single Missions offer the chance to fly the two Mig-15 variants.
Conclusion
Mig Alley - get it! Great dogfights, good atmosphere, something different, marvellous campaigns.