Meet
the Star Wars - Lightsabre staff This
questionnaire has been created to give a brief insight into the creative processes of the
Lightsabre team. Tell
us a bit about yourselves Jonathan
Hicks
- My name is Jonathan Hicks and I'm on the Lightsabre site to, amongst other things, take
care of the role-playing section. I must say, however, that I have obviously contributed
more to the stories than I have to the role-playing, but that's mainly because I find
fiction easier to write. I'm in my late twenties, share an apartment with a big TV, film
and book collection and spend my time socializing or working. I'm a vehicle body styling
technical advisor by trade. Mark
Newbold
- My name is Mark Newbold, I was born March 31st 1971 and I'm a huge Star Wars fan. I've
been writing Star Wars stories since 1982 have seen A New Hope 135 times and still get
excited every time I see it. I play bass guitar, work for my Dad's business and drive a
crappy old Ford Orion. Paul
Squire
- I'm a good solid 5'10" with strong endurance and a fit constitution, with excellent
dress sense and a well-rounded view of right and wrong. I also, never, ever, ever lie. Louis
Turfrey
- I'm a human being, everything else is classified So,
what got you involved with this Website? Jonathan
- It was mainly Mark Newbold and Louis Turfrey who dragged me into it. Mark had spent a
lot of time cataloguing all the material that we had created for Star Wars over the years.
We had already had a play with another website that covered most forms of entertainment
but it wasn't a success. Our natural bias towards Star Wars soon became the obvious choice
as Mark had already compiled all that info and arranged it into readable material - our
own talents at what we could do (art, writing, role-playing) just sort of complemented
that. I'm like most writers, I think; I want people to read my work and the net seems to
be the best way to accomplish that. Mark
- Back in 1996 me, Jonathan, Louis and Paul Squire were role-playing regularly on Sunday
nights at Paul's. I'd wanted to do a Setnin Sector Source book in the vein of the West End
Games stuff for a while and with Louis getting more and more equipment for his PC it
seemed feasible. When I got my own PC in 1998, after I'd finished writing Jan Lomona and
the Sirens of Amagad, it seemed like the perfect time to collate almost sixteen years of
collected information. We have dozens of folders full of information, amassed over the
past decade of NHP Audio stories, RPG and story writing. Along with the works of Paul
Squire, Jonathan Hicks and the artwork of Jason Brown compiling it has become something of
a full-time hobby. Paul
- Plenty of bullying from my friends, who obviously wanted another co-conspirator to take
the blame for this. Other qualifications include years of trying to destroy the characters
created by my closest friends in the Star Wars role-play whilst enjoying my addiction for
power mongering as a Games Master. Alternatively, suffering at the hands of my closest
friends when they got a shot at payback when they GM'd. Louis
- It was my idea... What's
the attraction to Star Wars? Jonathan
- Its accessibility. Although I like all things sci-fi and fantasy there are many things
that are simply laid out for the watcher to interact with and that's it. Star Wars allows
for a greater freedom of imagination and you can easily place yourself or your character
in that location, talking to those aliens. Because it doesn't get hung up on technical
detail or worries about constriction by facts, the Star Wars universe is easy to
manipulate to suit your own ideas. Oh, and its full of kick-ass action, too. Mark
-
Just the feel of the films, the feeling of totally buying into the reality of that
universe. I'm also a great fan of the various Star Trek series and enjoy the way in which
they also make you believe in the universe you are watching. Just seeing Luke get into a
battered old Landspeeder, or watching Han shoot Greedo while having a drink in a Cantina -
it's all played with such conviction. I always try to bring some of that `reality' to our
Setnin Sector stories. Paul
- I love Sci-Fi, especially when it suspends viewer/reader reality and yet still convinces
you that 'this is all true...' Star Wars - Episode IV had a huge impact on me as a child,
with its mixture of good vs. evil, renegade knights, and the fight against nigh-impossible
odds. As I've grown older my interest has also been held by the dark politic twists and
manipulations that can be seen threading through the Star Wars movies. Louis
-
Princess Leia mainly, but the spacecraft are cool as well. I also wanted to be a Jedi
Knight, but my Lightsabre kept falling to pieces. What
inspired you to create material for the Setnin Sector? Jonathan
- Nothing really inspired me, as such, it was just a natural progression as the stories
and role-playing games unfolded. When we were young we were influenced by one character
and place in the Star Wars movies - Han Solo and the Mos Eisley Cantina. We wanted to
interact, with our own characters and creations, with a part of the films that was only
lightly touched upon and yet left us with plenty of opportunities. The problem was we
didn't have a setting - the underworld of Star Wars was so lightly touched upon (except
for Jabba, of course) that we had nowhere for our characters to play! So, over the years,
the Setnin Sector grew. Most recently, I suppose, I've taken elements from different crime
movies, like The Usual Suspects and others, and added their elements into the fold. In
fact, I think that films like Suspects are how our stories are run; sharp, detailed and
driven by personalities. Mark
- Well, initially there was no such thing as the Setnin Sector. When I wrote Quest for
Freedom in 1982 I was only 11 years old and gave little thought to where the story was
set. Jan Lomona appeared for the first time in that story, as did the planet A-desando. It
wasn't until me and Jonathan had done a number of NHP Audio stories that Jon came up with
the name for our region of space - the Setnin Sector. After we had laid down the borders,
and the neighbouring sectors, writing for Setnin became easy and interesting. Paul
- Easy. Mark Newbold and Jonathan Hicks. These two reprobates had spent a multitude of
study hours just making up audio plays, writing the odd (in both senses of the word)
scripts, and generally clowning around and having a great time. When the Star Wars
role-play came out, especially with Jon and I being avid role-players, it was natural to
set our adventures in the sector that he and Mark has spent so much time fleshing out. By
the time I'd joined their Star Wars scene the whole Setnin Sector seemed alive, populated
by real people with a sense of maturity far advanced to the AD&D world I'd played in
before. With my shot at GM'ing I naturally had an influence on events for better and
worse, and was hooked 100%. Louis
- Reading everybody else's...I thought I'd fill in the gaps with regard to my characters. Did
you find it difficult to create stuff that wouldn't intrude on the actual movies? Jonathan
- Not at all. The vastness of the galaxy gives the average person billions of places to
put their creations, and we were no exception. We knew that we couldn't stay absolutely
separate from the established stories but we didn't really want to get involved. One the
one hand, if we just ignored what was going on then it wouldn't have felt like Star Wars,
but if we set all our stuff around the films then it would be just plain coincidence or
ego-tripping. What we've done is compromise by mentioning or touching on the established
history but still allowing our own stories to unfold. That way the reader or player has
the reference they need to remind themselves they are in the Star Wars universe but not
worry about their favourite places or people being used or abused. Personally, I really
don't believe in creating stuff that either fully includes or overshadows what has already
been created by George Lucas and officially sanctioned writers; that kind of stuff, I
find, turns a lot of readers off. Mark
- I've always been very conscious of not impeding upon the established Star Wars timeline.
After all, if George Lucas wanted me to write stories for him I'm sure I'd have heard
about it by now. So what the others and me have tried hard to do is, while keeping Setnin
very much a part of the greater Star Wars universe, also make it separate from it. The
most vital part in doing this was having the Setnin Sector pull out of the Republic just
prior to the events in Episode One - The Phantom Menace. That allowed us to have events
occur within her borders without having a huge effect on the Star Wars universe outside.
Having said that, there are many events from the films that have an effect on Setnin, and
many of our characters were present at major events - Goah Galletti being present at Hoth,
the clone Galletti fighting in the Battle of Endor, etc. Paul
- I kept away from the main characters of the movies at all times. Hey, it's a big
Galactic Empire out there, and what was the chance of bumping into Luke, Leia, Han or
Vader? It was a given that though the political map changed in line with the movies, our
players were no pivotal characters in the turbulent times of Empire and Republic. However,
they had a more powerful effect on their adopted sector, and Setnin's course was tied
closely to the actions of Jan, Goah, Ryath et al. Louis
- Oh yeah! Still do! Where
do you get the inspiration for your creations? Jonathan
- Take a look around! If I need a new starship, I take a household item and twist it into
something I can use. If I need a place I just check out a geographic and see what kind of
weird and wonderful places exist on our own planet that I can cannibalise. A new
character? Read the papers. They're filled with dozens of types that can be turned into a
new personality. There is such an abundance of material around us that there is very
little chance of me running out of ideas. In extreme cases I take certain well-established
creations and warp them slightly to suit my own designs. Take a look at Coryarthinax, the
beasties that populate the sector. Take a guess where I got that idea! Mark
- To be honest, I don't really know. I've always enjoyed writing and creating characters
and situations, but I couldn't tell you where anything specifically came from. I guess
I've just got a fertile imagination! Jan Lomona, for instance. I would assume that most
folks think he's just another Han Solo clone, but I've always seen him as much more like
Zaphod Beeblebrox from Hitchhikers Guide to the Galaxy. Not that he's a Beeblebrox-clone;
it's just that he's an amalgamation of many different character traits. A bit of me, a
dash of Solo and a dollop of Zaphod. Paul
- I wrote Ryath Centaur's first story many years before our role-play. He was ronin, a
soldier without a master and on a self-destructive quest for vengeance. The influences
came from far and wide, but were mostly coloured by my English heritage, where the hero
fought against impossible odds. He was a hero not because he vanquished his enemies, but
because he tried despite the knowledge he could never win. After that, the character took
on a life of his own, and carved out his own destiny in both role-playing games and
stories. Louis
- Wind mainly. Bad dreams. The usual... What
else have you got in store for the masses? Jonathan
- At this moment I'm thinking beyond what we've already done, involving the descendants of
the main players of the Setnin Sector in a new set of situations. I don't want to
continually use the same characters; that'll turn out like the novels that are being
produced at the moment, which I don't find particularly appealing. I know I'm probably
getting a little ahead of myself but the aftermath of the sector losing it's autonomy from
the New Republic opens up a whole new vat of possibilities. I like toying with new stuff
and this is perfect. I've designed an underlying storyline that was spread around the
stories as they are in the Setnin Sector at the moment and this will come to a head with
the new stuff. I'll have to go over it with my fellow creators, of course, and will most
likely run it as a roleplaying campaign to ascertain people's reactions to it. Mark
- Well I'm in charge of the Guides Section so I very much want to keep on top of that,
cross-referencing and improving all the entries. I also want to complete my updated
versions of the Search Continues Trilogy (Quest for Freedom, Lydon Legacy, and The Search
Continues) do more to Wrong Side of Hell and keep doing the short stories. Not much
really. Paul
- I've started a plethora of 'Ryath and friends' stories. Finishing them is the challenge.
Otherwise, I've half-a-dozen other sci-fi stories on the go, including a story of gigantic
proportions I've been plugging away at for two years and hope to get finished before we
reach 2001. Louis
- Bigger, better, faster, noisier website. More stories, based upon another sector. Plenty
of reviews. What
would you like to see happen to the Setnin Sector? Jonathan
- Pass into legend. Now that it's lost it's autonomy it gives the New Republic the chance
to divide it up between powers and run it independently in smaller manageable sectors.
This will mean that the name Setnin will pass into history and just be a name on people's
lips. That's the way everything goes, I guess. Empires rise and fall, that kind of thing.
After a long time it simply just fades away. It always depends on my mood, I guess. If I'm
in an up-beat mood I imagine the Setnin Sector becoming a superpower, if I'm melancholy I
see it fading away, if I'm in a gung-ho mood I see going out in a blaze of glory. There
are so many influential factors from so many people I'm not going to worry about it. The
Setnin Sector, as it stands, is growing naturally so I'm not going to worry about the
future and just let fate take its course. Mark
-
I don't want anything to happen to Setnin, I think it's fine as it is. I think there's a
problem if you try to box ideas and situations in, make boundaries for yourself, so the
fact that the characters have their own lives and dreams make it a very organic place to
write about even though we are working within certain guidelines. Glann Cipple replaced
Duze Jostenn. Someone will replace Glann, and so on. So in answer to the question I hope
Setnin just keeps growing as it has over the past two decades. It's an interesting place
to be. Paul
- To the sector? Maybe there's some Imperial super weapon that can destroy whole sectors
and...Okay, maybe that's not an original concept, even for Star Wars novels. I'd
leave the Sector as it is, after all it's been there for some while and seems more than
capable of taking care of itself. As for its inhabitants, well, they all have their lives
and that's where the real stories lay. The beauty of Setnin is that the stories are
endless, and even the smallest can suck the reader in and make him/her believe that 'this
is all true...' Louis
- Urmm.... What's
your favourite thing about Lightsabre and why? Jonathan
- I like it's ease-of-use. I know it's not pretty to look at compared to some of the sites
out there (and I know I'll get a few words from some of my co-creators for saying that)
but it's very practical. The download times are very short and the material is easy to get
to, with very clear indications of where to go. The styles and opinions are varied so I
think we've got a pretty good mix of talent. Mark
- Being selfish I love the Guides Section. I can't think of another site that has such a
large database freely available to the public. I also very much like the vast choice of
stories that are on the site, and Louis Turfrey is doing a great job of making the site
easy to download and quick to navigate through. I'm pretty happy with Lightsabre right
now. Paul
- The spelling of lightsabre! Hmmmmmmm............ Louis
- The intro page - because I designed it. What
do you dislike about Lightsabre and how do you think it could be improved? Jonathan
- The lack of visuals. Although the site is primarily text-based there is still a lot of
room for pictures and there's only so far you can go with narrative. I'd like to see
pictures accompanying some of the text but at the moment it seems to be doing the trick in
the gallery section. I'm writing stories, guides and role-playing articles and spending
time drawing for it will take up more time than I've got. I'd like to get in touch with
other fans to see if there's anything they can contribute - we're always open to
suggestions. Mark
- There's very little that I'm not happy with, and the bits that aren't quite up to speed
will be improved over time. I would like for there to be a better way to locate and find
characters names and locations, but apart from that I'm happy. This is, after all, a
long-term effort. There's no rush. Paul
- It needs Jason Brown's artistic skills, and the sooner the better. The man's a genius
with paper and ink, and can bring to life in a dozen lines what it'd take me three pages
to write about. Louis
- I think a little more visual stuff, such as a bigger and better art gallery. What
else would you like to see happen to the official Star Wars universe? Jonathan
- I think the official universe, with its continuous new stories about the main
characters, is starting to stagnate a little. It would be nice to see some new characters
emerge, with their own tales of heroism, and not just new faces to complement the existing
ones. As far as the storyline goes I think its just fine - I'm looking forward to see what
else is in store as far as prequels go. Mark
- There's nothing specific that I'd like to see. I'm always surprised and excited by
whatever George comes up with. As for the other literature - novels, comics, RPG stuff,
etc, I feel that what we are doing here at Lightsabre is just as valid as anything else
that comes out, be it with the official Lucas seal of approval or not. Paul
- Less super weapons and posturing, and more stories about the people, their lives and
sacrifices in the ongoing struggles between good and evil, whatever flag they serve under.
Louis
- Star Wars to be released on DVD What
else are you into? Jonathan
- Anything sci-fi and fantasy, really. My favourite book is the Lord of the Rings, and I
have to say that most of the best books I read are not about the Star Wars universe. I
like the novels that came out around the mid-twentieth century, like Eric Frank Russell or
Heinlein. I'm well into my movies - I love the high-energy films that keep you on the edge
of your seat, and failing that I like films with intricate plots that present you with
more than few surprises. Mark
- As I said before I'm heavily into all of the Star Trek series. I've thought about
writing some Trek novels but the continuity of Trek is so tight and ordered that I would
find it very difficult to write. And there's nothing I hate more than contradicting
established continuity. Although I'm sure that diligent readers will find a few errors
through our site! Paul
- Sci-fi, history, painting, keep-fit, socialising - do you want my CV too? Louis
- Computers, Lightsabre, DVD, music, Star Trek, Earth Final Conflict, Stargate SG-1,
Comics, Collecting all of the above. Jar
Jar Binks - Zero or hero? Jonathan
- Neither. He was just there, really, more for comic relief than to have any major impact
on the story. He was good for showing the heroes Otoh Gunga and that was about it. I do
feel he ruined parts of the final sequence - the pitched diversionary battle the Gungans
fought, which was more of a sacrifice than a tactical move, was little more than a
showcase to show how clumsy Jar Jar is. I don't think he ruined the film that much,
though, and the dislike of him is pretty unjustified. I think too many people are
comparing him to original characters. Mark
- Definitely a hero. I've never had a particular problem with Jar Jar as a character. In
science fiction the outsider is usually the hero, whether or not he or she is a human, an
alien or whatever. He's certainly a weird looking creature but his intentions are good. There's
no real equivalent of Jar Jar in the Setnin Sector. There aren't too many innocents out
there; almost everyone is up to their eyeballs in some scheme or other. Not that I think
that makes them bad people, it just makes them people. Everyone has a character flaw if
you look deep enough, and I detest the soap opera/prime-time habit of making everyone pay
for their crimes. Just because a character in a TV show does something wrong or illegal
you just know that they are going to pay for it somewhere down the line. I'm sorry, but as
honourable a moral line that is, not everyone pays for their flaws. There are murderers,
con men, liars and worse that get away with crimes every day. It's not right, but that's
how it is, and I think that is evident in the Setnin Sector. A guy like Jar Jar, who has a
heart and is basically a good soul, would have difficulty surviving in Setnin. Besides,
I'm a Star Trek fan! Star Wars has always been a cool thing to be into, but Trekkies
(Trekkers) have always had a rough time of it, so I feel an affinity with Jar Jar. Good
luck to him. Paul
- Maybe a hero, but with a 'z' creeping in there somewhere. Should really stay away from
life or death battles in case he turns them into irrelevant slapstick. I'd pay to view a
one on one between him and Darth Sidious! Louis
- hero (with a little H). Which
is your favourite story on Lightsabre? Jonathan
- Don't back me into a corner. There are plenty of excellent stories on there, and at the
moment it's a toss-up between one story from each of the other writers; Who Made Who,
HunterPrey and Twin Souls. I don't believe in favouritism, and I tend to see the best in
things (unless its unimaginably bad). Mark
- It's a straight choice between Death of Yona and Lost on Hoth, both of which were
written by Jonathan Hicks. Jonathan is an incredibly fast writer, and I know that
sometimes he worries that he rushes his work but he's an instinctive writer - he writes
what he thinks and it's usually right the first time. I'm much more of an editor-like
writer. My first drafts were always littered with scribbles, before I got onto the PC,
which has speeded up my writing time immensely. I think Louis is better suited to short
stories because he throws out ideas so fast and Paul would make a great novel writer of he
could only find the time! Paul
- The one with the Ugnaught and the Twi'lek. You're just going to have to read them all to
find out which one I'm on about. Louis
- No real favorites, except perhaps a tie between Dead Shot and Wrong Side of Hell If
you could change one major plot point in any of the four Star Wars movies, what would you
change? Jonathan
- I'd have Luke Skywalker, minus a hand and hanging off the walkway in Empire Strikes
Back, turn to Darth Vader and say; 'Alright, I'm in'. That would have bred many excellent
possibilities and appears to be a popular idea. Other than that, I'd have Anakin
intentionally blowing up that 'Droid Control Ship. It seemed a little convenient he was in
the right place at the right time and he wasted it by accident. I'm sure an intentional
attack would have communicated to the viewer that he was talented and powerful and not
just Jake Lloyd going 'oops' every few minutes. Mark
- That's a good question because I have often said that if I could make any one alteration
to the script of Empire Strikes Back I would have Luke accept Vader's offer of joining him
before he reveals that he is his father. I think Jedi would have been a much darker film,
and the revelation that Vader is Anakin coming at the end of Jedi would have had even more
impact, if that's possible. Having said that, I think that the "I am your
father" scene is one of the greatest scenes in cinema history, so I probably wouldn't
alter that. Looking
forward to Episodes II and III, I would have Beru Lars be Ben's sister instead of Owen be
his brother. As I understand it Bail Organa used to be Bail Antilles, which is a nice
twist. And I would like to see more involvement of Jabba throughout the new trilogy. And
as a final twist I'd like George to admit that he's just kidding and that there will be a
final trilogy, written by the Lightsabre team that will lead directly into a TV series
with the largest budget ever. Paul
- Greedo shooting at Han first. How could anyone claiming to be a self-respecting henchman
of Jabba's miss at that range? Solo
was a much more interesting character for shooting the Rodian first. After all, successful
smugglers can't afford scruples. Louis
- The death of Darth Maul, he was underused... A
simple proposition - control over the destinies of the characters and situations within
the Setnin Sector or a shed load of money from Lucas Licensing. Which will it be? Jonathan
- Control, primarily. I don't really want to waste a good fifteen years of work and
creativity. If the worst comes to the worst, though, and we were told 'forget it, we won't
make that official unless...' and we all got an equal share I'd take the moolah. As long
as we could still work on the characters officially, however. That would have to be a
demand on my part. Mark
- Arrgh! What do I say? Whatever answer I give is the wrong one. I would love to have
something become part of the official Star Wars universe. Ever since I submitted Quest for
Freedom in the Bantha Tracks contest when I was twelve I've wanted to be a part of it. So
the thought of having something out there on the shelves would be a dream come true. But,
having said that I've invested almost two decades into this sequence of stories, and as
anyone who has read through them will know they have very little to do with the other main
Star Wars characters and situations. With the way that the stories have evolved, Setnin is
very much its own sector - the Galactic Civil War has raged around and within her borders
but we have met very few of the movies cast. Lando and Chewbacca appeared in Quest for
Freedom, Boba Fett in Black Armour and Jabba the Hutt has popped up in quite a few
Tatooine-based jobs for Jan and Goah, but on the whole we have consciously aimed to steer
well clear of the main story. Firstly because I hate to break up continuity, partly
because I think it is rather presumptuous to assume that you as a writer can dictate what
George's characters are doing at any specific time, but mainly because our sector grew so
organically through the stories, audio tapes and roleplays that we think of the Setnin
Sector and its inhabitants as equal to the `official` characters. So no, I would shun the
money if it meant that I couldn't write about my characters without a free hand. But
I'm sure we could come to some agreement... Paul
- Both would be nice - but could I really stomach someone else writing about my characters
and getting it wrong? Hmmmm, what a strange sense of deja vu. Louis
- It would have to be a really big shed...probably a couple of mansions actually, and it
could only be decided between all the four protagonists, but I'd go for the money as long
as we had creative control. Where
do you plan to go from here? Jonathan
- I'm working on my own material as well the Star Wars stuff, a far-future design far
removed from the space opera genre. I'd like to see my own stuff published and recognised
before I become known as a Star Wars writer, but at the moment I'm quite happy to let the
readers know what's going on in my head by writing for the site. A few more fans of our
work would be nice, but these things take time. Other than that I want what every human
being wants. Security, good health and tons of cash and beer. Mark
- Keep it steady and straight down the line. I hope that we don't try to do anything too
outrageous or ambitious - there are almost twenty years of continuity here and I don't
want it compromised too much. Having said that we have some especially cool ideas.
Jonathan has some really neat plotlines that will run through the timeline, from three
decades before A New Hope right up to three decades after - big stuff. Louis is always
finding new software to add, and is still going through his various characters. Paul
- More stories. Published ones would be nice, but the attraction is in the creation, not
the glister. Louis
- Well, with a new series of games just starting, with some new and some old characters,
the sky is the limit. Thought I might try and get published first though.... |