STONE-AGE STAR WARS

 

By Jonathan Hicks

 

Star Wars is a huge universe encompassing all kinds of weird and wonderful technology; blasters, jetpacks, lightsabres, starships are presented on screen and paper with a variety of capabilities.

But there are places in the galaxy where technology has not proceeded with the same kind of speed or influence. Look at the tribes of Ewoks on Endor, at an almost stone-age level of existence. There are species and worlds where blasters would be regarded as ‘boom-sticks’ and the Force would be compared to wizards who wield a deep magic.

To reflect this I have created list of items that would usually be found in a medieval setting, mainly weapons and armour. Other more simple items do not need to be covered by this list as they do not really have independent stats that will judge the outcome of an encounter, similar to the rest of the Star Wars galaxy.

 

The stats are mainly character scale, but there are some larger weapons that reflect the three main scales. These are character (small), speeder (medium), walker (large) and starship (massive). There is no capital scale as it is doubtful that such a low-tech world would have designed items that could affect such huge constructions.

 

These designs have been lifted from an ill-fated fantasy D6 system created by myself a long time ago and have been designed taking into account the statistics of existing old weapons in comparison to their modern counterparts, and then compared to what would be considered ultra-tech. Hopefully, they will give an accurate experience that will heighten the drama and increase the tension during those encounters with low-tech worlds. At the very least, when the characters swagger into a village with their technology and laser weaponry and think themselves higher than the lesser blessed about them, they may get a bit of a shock when they find that these ‘primitive’ items are a lot more effective than they took them for!

 

WEAPONS

 

HAND TO HAND WEAPONS

WEAPON                  DAMAGE           COST

 

Hand Weapons -

Club                                        STR + 1                      10                               

Hammer                                  STR + 2                      20                   

Knife                                       STR + 2                      25                   

Sword                                      STR + 1D                   100                 

Bastard Sword                        STR + 1D+1               150                             

Axe                                         STR + 2                      80                   

 

Polearms -

Spear                                      STR + 1D+1               90                   

Lance                                      STR + 1D+2               250                 

                                                (2D when mounted)

Halberd                                   STR + 1D                   100                 

 

Two-Handed Weapons – cannot be used in conjunction with a shield

Battle-Axe                              STR + 2D                   300                 

Two-Handed Sword                STR + 2D                   300                 

Flail                                         STR + 1D+2               250                 

Warhammer                           STR + 2D                   290                 

 

MISSILE WEAPONS -

WEAPON                  DAMAGE           RANGE (S/M/L)        COST

 

Thrown item                           As item                       3-7/8-20/21-40            -

Sling                                        STR + 1                      3-14/15-30/31-60        15

Crossbow                                4D                               3-32/33-64/65-200      200 (3)*

Normal Bow                           4D                               3-24/25-48/49-250      150 (2)*

Long Bow                               5D                               3-32/33-64/65-300      300 (4)*

*Numbers in parentheses are the cost of a single replacement bolt/arrow

 

HEAVY WEAPONS -

WEAPON                  DAMAGE/SCALE        RANGE             COST

 

Catapult                                  5D/Medium                3-40/41-80/81-400      2100

Siege Catapult                        4D/Massive                3-40/41-70/71-500      2800

Ballistae                                 7D/Small                     3-30/31-60/61-250      1800

Sling Catapult (trebuchet)     5D/Large                    3-60/61-110/111-600  3200

 

 

 

ARMOUR

 

ARMOUR

TYPE                         PROTECTION    PENALTIES                COST

 

Shield                                      None                           Increases parry 1D    200

Pot Helmet                             +2 pips on head          None                           200

Full Helm                                +1D on head               -2 pips PER                500

Leather Padding                     +1 pip  body/arms       None                           300

Hard Leather Padding           +2 pips body/arms      -1 pip DEX                  450

Ringmail Leather                   +2 pips body               -1 pip DEX                  400     

Chainmail                               +1D whole body         -2 pips DEX                600

Plate                                        +1D+2 whole body     -1D DEX                     1000

Plate + Chain                          +2D whole body         -1D DEX, -1D PER    1600