WEAPONS DESIGN CONCEPTS

Designs by Louis Turfrey

RPG Modifications by Jonathan Hicks

 

GRAVITY GUN - Riot Control Version - Is a vehicle mounted cannon that acts as a form of ‘reverse tractor beam’. It fires a spread of continuous energy that ‘flattens’ large crowds and renders them immobile. It can also be focused to hit an area. Basically, roll 1D6 + 4. This is the percentage of the crowd that the field has affected. The difficulty to worm your way free of the beam is 12 on a dexterity roll, which means that the average person will find it difficult to get away. The cannon is mounted on a large repulsor sled and fired over the crowd.

GRAVITY GUN - Hand Held Version - The amount of power to create a beam that can move or immobilise large objects is rather large, so the hand held version is only able to do a similar job in small bursts. It can either;

  1. Fire a burst that ‘grabs’ an object and reels it in, as long as that object doesn’t weigh more than two kilograms.
  2. Or;

  3. Fire a burst that knocks a target back, causing inanimate objects to be knocked over or beings to make successful Moderate Dex rolls or be knocked back 1D6 meters.

If they are backed up against a wall or something similar then they take 4D damage. If they are thrown into an object then they take 4D damage, as does the object.

The power cell in the hand-held version is only good for 10 bursts, and takes 2 rounds to re-set after every burst. Its range is that of a Heavy Blaster Pistol.

DISPLACER - The target is hit by a sub-sonic pellet that has a fast acting dissolve quality, eating away at all matter around it. It hits for a maximum damage of 5D in the first round, and then eats away, doing 1D less damage per round (so it’s 5D round 1, 4D round 2, 3D round 3, etc)

SLUG BLASTER (‘SLUGGER’) - The damage tails off at longer ranges due to loss of velocity. If it had the range of a pistol it could do 6D damage at point blank, 5D damage at short, 4D damage at medium range, 3D at long range.