STOCK CHARACTERS
By Jonathan Hicks
CAMPAIGN CHARACTERS
The
following characters are possible individuals the PCs may come across. The stats
presented with each character are based on the original edition rules and will only
require a little work to get them to fit into whatever house rules you have in your group.
Each character has their own agenda and have been designed for long-term use in an
on-going campaign. None of the characters has been designed with a specific location or
campaign style in mind. Feel free to change the modus
operandi of the character to suit your own game.
MALC SENURE - Human mercenary who has a knack of
finding prime equipment. His network of contacts is varied but dangerous; the network
includes two Hutts. He has his ear to the underground and also acts as an infobroker
when the mood takes him. He dresses in very well kept grey combat fatigues and also puts
on a blast vest (+1 energy, +2 blunt, no DEX penalty) when the needs be. He has a long,
boyish face and light brown hair that always seems to be falling into his eyes.
MOTIVATION: Credits, mostly, but he will work for
less if it means increasing his network.
OBJECTIVES: To make enough credits to retire early.
PERSONALITY: He is cautiously friendly, and will
not stick his head out for anyone unless it benefits him.
DEX: 2d+2
(Blaster 4d, Grenade 3d, Melee 3d)
KNO: 3d+2
(Streetwise 5d, Survival 4d, Technology 4d)
MEC: 3d
(Starship piloting 3d+1)
PER: 2d+1
(Hide/sneak 3d)
STR: 3d+1
(Brawling 4d, Climbing/jumping 3d+2)
TEC: 3d
(Demolition 3d+1, Security 4d)
Equipment: Heavy blaster pistol, comlink, medpac,
stun grenade
(6d), datapad.
Starship:
The Justified Action (As stock Ghtroc freighter but
with 2D
shields). 7,300 cs.
HEMET AHERN - Sullustian trader who has a
tendency to fall the foul side of the law through no fault of his own. He is pristine in
his appearance and lifestyle, and tries to get the best paid jobs.
MOTIVATION: He only believes in business.
OBJECTIVES: To purchase his own fleet of transports
and become well known.
PERSONALITY: Short tempered. Hemet abhors ill
manners and shoddy presentation. He is a whiner when things dont go right for him.
DEX: 2d
KNO: 4d
(Alien races 4d+1, Bureaucracy 4d+1,
Streetwise 4d+2)
MEC: 2d
(Beast riding 3d)
PER: 4d
(Bargain 5d, Con 5d)
STR: 3d
TEC: 3d
(Comp. Prog and Repair 4d+1)
Equipment: Datapad (containing names and addresses
of hundreds
of transport
companies and contacts), comlink, expensive clothes.
Uses other
transport companies to move goods. 8,000 cs.
HEENA - This blue Twilek female is a
rarity in the known galaxy- shes free. As most Twilek girls are doomed to
slavery, she managed to get free of her master by murdering him. Unfortunately, murdering
a Hutt, Jiga, brings great repercussions, and she has been running ever since from the two
Hutts left in the clan, Renko and Halgutta. She tries to hide her headtails under a
large hood.
MOTIVATION: She wants to simply
disappear from public view.
OBJECTIVES: To free herself of the pursuing Hutts
and live a life of peace and quiet.
PERSONALITY: She is brash and forthright,
distrusting and generally rude.
DEX: 3d+2
(Blaster 5d, Dodge 4d)
KNO: 2d+1
(Streetwise 4d, Hutt Culture 4d+2)
MEC: 3d
(Starship piloting/gunnery 4d)
PER: 3d
(Hide/sneak 5d)
STR: 4d
(Stamina 4d+2)
TEC: 2d
Equipment: Blaster pistol, Blaster rifle, 2
standard grenades,
12,000
cs.
WEDEK NORSS - Human male officer of any large
business security. Middle-aged, with thinning hair and a small moustache. Idealistic when
young, but now rather jaded. Wants the best for his organisation but is sick of outsiders
(i.e. Imperials) from interfering. Very friendly and helpful but will take some convincing
that his employer is even a little corrupt.
MOTIVATION: To do the right thing.
OBJECTIVES: To rise in the ranks and stabilise the
organisation from within.
PERSONALITY: He appears cynical, but under that
exterior there is a very hopeful man.
DEX: 3d+1
(Blaster 4d)
KNO: 3d
MEC: 2d
(Repulsorlift Op. 3d)
PER: 3d
(Command 4d)
STR: 3d+2
TEC: 3d
(Security 4d)
Equipment: Blaster pistol, comlink, pass cards for
secure Chancai Buildings.
100
cs.
HARVADELL - Almost simian-like
bounty hunter from Form. Ruthless and cunning, he is only employed when someone wants
someone Dead or Alive - usually Dead. Holds the code dear to his hearts, and will never
harm anyone but the target.
MOTIVATION: Reputation.
OBJECTIVES: To get the contract he has always
wanted; one where he can impress the ganglords.
PERSONALITY: Hard edged but capable of changing his
personality entirely to suit the situation or individual he is dealing with
DEX: 3d+2
(Blaster 5d+1, Dodge 4d, Melee/Parry 4d)
KNO: 3d
(Cultures 4d, Streetwise 4d)
MEC: 2d+1
PER: 4d
(Con 5d, Search 5d+2)
STR: 3d
(Brawling 4d)
TEC: 2d
(Security 3d)
Equipment: Heavy blaster pistol, 4 stun grenades
(4d), wire launcher,
break-fall
belt (100 meter falls or less only), comlink, handscanner,
Starship:
the Unprecedented. As Hypershuttle but with laser cannon
(FC 1d DMG
5d) and 2d shields. 5,200 cs.
GUTRON DAWS - Human, ex-Rebellion member. Broke
away when his two partners, his brother and his wife, were killed during an operation in
the Core Worlds. Convinced that he was betrayed by a mole in the Rebellion and unwilling
to give up his position, he has gone out alone against the Empire and the underworld.
Efficient and dangerous, he accepts no help and offers none.
MOTIVATION: Revenge.
OBJECTIVES: To locate and destroy what he can of
the Empire.
PERSONALITY: Brash, to the point, and very, very
sarcastic.
DEX: 4d
(Blaster 6d, Dodge 5d, Grenade 4d+2)
KNO: 3d
(Planetary systems 4d, Streetwise 4d)
MEC: 2d+2
(Astrogation 3d, Starship piloting 4d)
PER: 2d+1
(Search 4d, Hide/sneak 5d)
STR: 3d
(Brawling 4d, Stamina 5d)
TEC: 3d
(Demolition 4d, Medicine 4d, Security 5d)
Equipment: Heavy blaster pistol (Mod. 5d),
Vibroblade (STR+1d),
comlink,
synthrope and launcher (50m), false ID card for spaceways,
3,500
cs.
When you need a very quick character but need them in a certain field of expertise, then utilise the list below. Although the stats are incredibly simple, youll find theyll be suitable for an NPC that you need just to fill in a few minutes or maybe even a single game. These characters are not designed for long-term use, and if the GM wishes to make them something more then it will require a little work to add extra details to flesh out the character.
SIDDIG - Bothan private detective. Hired by
Imperial sympathisers to find cells.
TEMP. TYPE:
As Bounty Hunter.
SKILLS:
Blaster 4d+2, Streetwise 5d, Search 4d, Brawling 5d
EQUIPMENT:
Holdout blaster, datapad, medpac, 1,500 cs.
BEJONOIS - Human Starship captain, flies
mechanical tools in the Bolder Than Most. Has three crew (all Ugnaughts,
called Ecrich, Inrich and Terroch) who do different jobs, all Technician templates.
TEMP. TYPE:
Smuggler.
EQUIPMENT:
Stock light freighter, blaster pistol, 900 cs
VENDO VINDA - Devaronian male gambler. Plays the
best game of Sabacc in the Shattered Zone. At least, thats what he says.
TEMP. TYPE:
Gambler.
SKILLS:
Gambling 6d, con 5d
EQUIPMENT:
Sabacc cards (loaded), comlink, 22,000 cs
LOOM ONAL - Ex-pilot, now drunkard who bums lifts
for work.
TEMP. TYPE:
Failed Jedi.
SKILLS:
Starship piloting/gunnery/shields 5d (when sober)
EQUIPMENT:
Bottle of Corellian whiskey, 10 cs
REDILL KANS - Travelling female human doctor who
specialises in infectious diseases.
TEMP. TYPE: Doctor
SKILLS:
Disease knowledge 6d, medicine 6d.
EQUIPMENT:
Med unit, 2 medpacs, comlink, medscanner, 620 cs.
QUADON ESS NERIF - Human used starship salesman.
Suprisingly honest, but can get hold of spurious parts.
TEMP. TYPE:
Tongue-tied engineer
EQUIPMENT: Used starship lot, comlink, datapad, 5,400
cs.
BALGA NILI - Human entertainer and songwriter,
well known in the Shattered Zone for his anti-Imperial songs.
TEMP. TYPE:
Standard human.
SKILLS:
Songwriting 6d, Performing 7d.
EQUIPMENT:
Sonic lute, datapad, 4,000 cs.
WORSHGA - Wookie starship technician able to
correct next to all problems with any vessel.
TEMP. TYPE:
Wookie
SKILLS:
Technology 5d, Starship/repulsorlift repair 7d
EQUIPMENT:
Toolkit, plasma welder, 3,000 cs
KYDDA COLI - Female Rodian mercenary who works
with anyone she can find, any price any job. And I mean any job.
TEMP. TYPE:
Mercenary
SKILLS:
Blaster 4d+1, Grenade 5d, Streetwise 4d, Hide/sneak 4d, Brawling 4d
EQUIPMENT:
Blaster rifle, grenade, vibroknife, armour (+2 pips STR), 900 cs
LOWGA COLI - Male Rodian mercenary trying to get
Kydda back into the bounty hunter profession.
ALL STATS AS
ABOVE (KYDDA), 5,000 cs
SHOTAB ALFADEESA - Unknown scaly alien female
who can apparently see into the future (shes a nutter).
TEMP. TYPE:
Standard human
SKILLS: Con
6d
EQUIPMENT: 5
cs, small knife (STR + 1)
LOIDOI - Duros smuggler who is intent on
stealing a starship to get back in the spacelanes.
TEMP. TYPE:
Smuggler
SKILLS:
Starship piloting 4d, Security 5d
EQUIPMENT:
Blaster pistol, security tools (+1d to skill), stun grenade (6d stun), 1,100 cs
TAFHE COAL - Duros trader who doesnt
like non-Duros but will help other beings - for an inflated price.
TEMP. TYPE:
Arrogant Noble
SKILLS:
Bargain 6d
EQUIPMENT:
Holdout blaster, datapad, comlink, 8,000 cs.
BROST HUBI - Male fighter pilot, out of work but
will gain employment with any defence agency.
TEMP. TYPE:
Brash pilot
SKILLS:
Starship piloting/gunnery 5d
EQUIPMENT:
Flight suit, blaster pistol, 100 cs
WILAN BI - Human male, expert gunfighter looking
for the ultimate challenge.
TEMP. TYPE:
Bounty Hunter
SKILLS:
Specialisation - blaster pistol 7d
EQUIPMENT:
Blaster pistol, 1,000 c
KYDICH pHsU - Female Chagrian reporter
looking for the ultimate story.
TEMP. TYPE:
Kid
SKILLS: All
KNO skills 4d, Search 5d
EQUIPMENT:
Holocorder, comlink, 2,000 cs
CAMRI CAL - Human female smuggler with an eye
for the men. Cocky and brash.
TEMP. TYPE:
Smuggler
EQUIPMENT:
Stock light freighter (the Extreme Limit), blaster pistol
ASHCUL STUBU - Camris Sullustan first
mate. Quiet but appears to know the lot. Which he doesnt.
TEMP. TYPE:
Tongue-tied engineer
SKILLS:
Starship repair 5d
EQUIPMENT:
Hold-out blaster, tools, 100cs