Below are some links to pages detailing 3D algorithms, math, and other coding stuff.

 
The information is written under the assumption that, like me, you are some sort of mathematician/mad scientist, so there is mathematical proof for some of the stuff. I hope it helps you understand it better.
 
 

Perspective Correct Texture Mapping (UPDATED)
BSP Trees
Polygons and the Plane Equation
Perspective Projection
Raytracing
Matrix Math
Complex Math
Quaternion Math (NEW)  
 
 

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